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Rigging
Our character rigging team are designed for seamless compatibility with Maya and Unreal Engine.
Our character rigging services are designed for seamless compatibility with Maya and Unreal Engine. We specialize in rigging both humanoids and quadrupeds, ensuring smooth and lifelike movements. Our face rigs are based on the Facial Action Coding System (FACS), including visemes and ARKit-compatible shapes, enabling high-quality facial animation for realistic expressions and interactions.
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